![]() Use this as a last resort if your computer doesn't have its own internet connection and the other methods above aren't suitable.įirst, create a mobile hotspot from your phone. This method requires you to turn your phone into a Wi-Fi hotspot and use your network data. In the Server IP address field, input the IP address from the app. A gray banner message should appear at the top with a number at the end. Go back to the previous screen and tap the play icon. Go back to the previous screen and tap the play icon to activate your phone's microphone.įor this method, both your phone and computer need to be connected to the same Wi-Fi network.Ĭlick the one you wish to use, then click Connect. Windows should then recognize your phone as a device. Next, enable USB debugging in the Developer Options of your phone. Windows may prompt you to install a driver, so follow that process through if so. It's the same one you use to charge the phone. Connect your phone to your computer using a USB cable. Go back to the previous screen and tap the play icon to begin transmitting your voice. Select your phone from the Target Bluetooth device dropdown. A notification should pop up on your computer to confirm the connection.īeneath Transport type, select Bluetooth. This option's exact location will vary on a device, but it'll be somewhere in Settings (then perhaps within a Connections menu). ![]() Your computer will now be discoverable to other devices. Go to Devices > Bluetooth & other devices. First, enable Bluetooth on your computer:
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![]() ![]() The 40th Day focuses on two-player cooperative play and employs a cover system. Army of Two: The 40th Day was released on Januin North America, on Januin Australia, and on Januin Europe. The game was also released for PlayStation Portable, which was developed by Buzz Monkey. Definitely an early win for EA in 2010.Army of Two: The 40th Day is a third-person shooter video game developed by EA Montreal and published by Electronic Arts for PlayStation 3 and Xbox 360. The only real issue I have with it is that, for some weird reason, there is no option to view the split-screen horizontally when playing split screen on an HD TV. The shooting mechanic is solid, the story is great, Salem and Rios are just as appealing as before and everything has been improved upon from the last title. The mask designs are not only very well done but EA has opened up the ability for the extremely creative gamer to create their own custom mask design and upload it into their game through EA’s site. They can also be painted with things like zebra stripes, camouflage and Vegas style decals. Weapons can be much more than just “pimped” with gold and diamonds. Even stylizing your weapons and masks have been expanded. Particle effects have been cranked up a few notches since the last game fire effects, electrical sparks, explosions and smoke are hardly ever absent from the screen at any given time. Animations are very smooth, especially the facial animations. Some of the color schemes kind of give the environments a red-ish hue but I guess that’s the intention. All character models look very well built however, the best facial modeling has been reserved especially for Salem and Rios. Salem and Rios look just as great as ever. Keep on making good decisions and the laughs will keep on flowing. Mind you, it only gets really dark when you make bad moral decisions. It feels like EA decided to take a slightly different direction with the story and voice acting by making it a little darker. The dialog is still funny but not as funny as in the first title. “Detail” is the word that best describes 40th Day everything has been expended upon from the weapon customizations to being able to play a game of Rock, Paper, Scissors with your partner. Salem and Rios will also be given moral decisions to make throughout the game which affect how the game will pan out. These new abilities replace the Aggro Time ability from the first game however, the “back to back” ability is still present in 40th Day. The most significant gameplay additions are new abilities such as fake surrendering while your partner flanks the enemy and taking an enemy hostage while your partner ties up the other bad guys. Rolling out of the way of fire is now a useful maneuver where before it was practically useless. Instead of having a targeting reticule on the screen at all times, 40th Day now presents a greater challenge by having the reticule on the screen only when the player is down-sighting. The shooting mechanic in 40th Day has been greatly improved since the last game. Buildings are falling, stuff is on fire and no one knows why it’s all happening. In the middle of one of their jobs, the whole city falls under attack. The game starts off with Salem and Rios running their own private military racket in Shanghai. Salem and Rios are back for another run in Army of Two: The 40th Day. ![]() ![]() When it was released it had no fan following but the first Army of Two got really popular, really fast. Just thinking about the first Army of Two title reminds me of the great shooting game experience, hilarious dialogue and incredible amounts of frustration at how damn hard that freakin' game was. |
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